> For the complete documentation index, see [llms.txt](https://docs.immortalrising2.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalrising2.com/2-kr/undefined-2/undefined.md).

# 할당 및 언락 일정

$IMT는 TGE부터 48개월 동안 점진적으로 언락되며, 스테이킹 보상도 48개월에 걸쳐 언락됩니다. 초기 유통 공급량은 121,250,000 (총 공급량의 14.12%)이며, 총 공급량은 1,000,000,000으로 제한됩니다.

<figure><img src="/files/0KdXnNPvaEdvdK9iKNv8" alt=""><figcaption><p>$IMT Unlock Schedule</p></figcaption></figure>

위의 차트는 시간이 지남에 따라 발행된 $IMT의 수량을 보여주며, 모든 할당은 4년의 베스팅 기간 동안 언락됩니다.

<table data-full-width="true"><thead><tr><th width="230">Allocation Type</th><th width="149">Token Amount</th><th width="103">Percent</th><th width="146">Unlock on Day1</th><th>Cliff/Vesting</th></tr></thead><tbody><tr><td>Community Reward &#x26; Ecosystem</td><td>280,000,000</td><td>28%</td><td>0.58%</td><td>48 Month Linear Vesting</td></tr><tr><td>Staking Reward</td><td>100,000,000</td><td>10%</td><td>2.00%</td><td><em>20% Unlock on Day1*</em>, 48 Month Linear Vesting</td></tr><tr><td>Liquidity Reserve</td><td>100,000,000</td><td>10%</td><td>3.00%</td><td>30% Unlock on Day1, 48 Month Linear Vesting</td></tr><tr><td>Airdrop</td><td>70,000,000</td><td>7%</td><td>7.00%</td><td>100% Unlock on Day1</td></tr><tr><td>Private Sales &#x26; Investors</td><td>146,000,000</td><td>14.6%</td><td>1.46%</td><td>10% Unlock on Day1, 6 Month Lock up, 18 Month Linear Vesting</td></tr><tr><td>Public Sales</td><td>4,000,000</td><td>0.4%</td><td>0.08%</td><td>20% Unlock on Day1, 6 Month Lock up, 18 Month Linear Vesting</td></tr><tr><td>Partnership &#x26; Advisory</td><td>100,000,000</td><td>10%</td><td>0.00%</td><td>6 Month Lock-up, 42 Month Linear Vesting</td></tr><tr><td>Team</td><td>200,000,000</td><td>20%</td><td>0.00%</td><td>6 Month Lock-up, 42 Month Linear Vesting</td></tr><tr><td>Total Amount</td><td>1,000,000,000</td><td>100%</td><td>14.12%</td><td></td></tr></tbody></table>

*(\*스테이킹 보상 공급량의 20%는 초기 엑세스 기간 내 스테이킹 캠페인 부스팅을 위해 첫날에 언락됩니다.)*

<figure><img src="/files/NGkVK5jpaZXBxD8ndlUj" alt=""><figcaption></figcaption></figure>

각 할당이 언락되더라도, 게임이 해당 수량을 수용할 만큼 충분한 단계에 도달하지 않았거나 게임이 성숙하지 않은 경우, 자금은 할당되지 않으며 DAO의 결정에 따라 발행이 연기될 수 있습니다. 그 결과 실제 발행된 양은 예정된 수량보다 적을 수 있습니다.


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