Decentralized Organization

What is Immortal Rising 2 DAO?

DAO stands for "Decentralized Autonomous Organization." The Immortal Rising 2 DAO is a body created for communication and decision-making regarding the game's development, service, and operations. While the specific planning decisions of game development are undertaken by the game development studio and publisher, decisions related to game operation policies, regulations, strategic judgments, and the distribution and management of the game's core assets are made through the DAO.

Why was the Immortal Rising 2 DAO created?

Immortal Rising 2 aims for a gaming ecosystem where the playing community is the owner of the game and can actively participate in game development and operations. Essentially, it's about allocating or delegating significant decision-making and control rights of Immortal Rising 2's operational policies to the players.

Through the DAO, you can decide on the game's development direction and how its world operates. For example, you can request proposals for amendments to overly powerful reward policies or items. If such proposals are passed through voting, the studio responsible for development must plan and implement the necessary modifications. Moreover, if the development studio is deemed unsuitable, a replacement can be appointed through voting.

How does the DAO operate?

Initially, governance agendas are regularly proposed under the guidance of the development studio. These include agendas necessary for deciding the game development direction and key issues that are contentious within the community, supporting the community to decide on a better direction. Key examples include, but are not limited to:

  • Establishment and approval of the annual game development roadmap

  • Feedback and requests for adjustment regarding growth/combat balancing

  • Proposals and approvals for the addition and consolidation of game servers

  • Proposals and approvals for the operational direction of products

  • Proposals and approvals of the scale of rewards for various events/promotions

  • Re-election or replacement of the development studio (every five years)

How can you participate in the DAO?

Although the forum and voting platform for DAO operations have not been finalized yet, once decided, the following procedures can be undertaken to propose and decide on agendas:

  1. Post suggestions for game improvement on the IMT2 forum.

  2. Encourage discussion and feedback from the game community, such as on Discord, to refine and detail the proposal.

  3. Proposals are more likely to be considered if there is serious review and participation from many.

  4. Final agenda proposals are made when at least one individual with authority (veIMT 10M+) approves.

  5. Once an agenda is proposed, you can participate in voting according to the established voting power regulations.

  6. After the voting period of two weeks, the decision is made, and the development studio responsible for game service must adjust the development plans accordingly.

How is voting power distributed?

Anyone who plays the game and holds a wallet on the IMT2 mainnet can participate in voting. However, voting power is weighted based on the amount of $IMT held, to reflect the opinions of more serious and dedicated individuals. Players who wish to participate more actively in voting can lock up $IMT in a separate Voting Escrow Pool to gain additional weighting. The weighting increases with the lock-up period, aiming to ensure more serious and considered decision-making by holding governance tokens long-term and contributing to the community's interests.

FAQ

  1. Can the game's developer and publisher be replaced through an agenda?

    • It's possible if a reasonable cause and effective alternative are presented, and it gains the support of a majority.

    • If replacement is approved, an appropriate process will be followed for the transfer of assets and authorities necessary for game service, such as servers, databases, chains, and bridges.

    • However, to ensure stable initial game development and service, the operational rights for the first 5 years have been predefined through an operational policy (Publisher _ PlanetariumLabs / Studio _ BusyBeans & BadBeans).

  2. What if no agendas are raised by the community?

    • The game foundation will propose agendas at least once a month to solicit community opinions, using it as a conduit for developing the game together with the community.

  3. What if too many agendas are raised by the community?

    • Considering realistic development schedules, it's suggested that community-proposed agendas be limited to once a month.

    • If multiple agendas are approved, they are queued in the order of approval, and the foundation can adjust the order based on priority or urgency.

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